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Ice Conjurer

(image)

These creatures can freeze their enemies with their touch. Even though their spells are weaker than the ones of the Skeleton Wizards or the Pyromancers, they can slow down their enemies by freezing them.

Advances from: Skeleton Mage
Advances to: Icelord
Cost: 28
HP: 35
Movement: 5
XP: 60
Level: 2
Alignment: chaotic
IDBM Ice Conjurer
Abilities:
(image)ice missile
cold
8 - 2
ranged
magical
slows
Resistances:
blade10%
pierce30%
impact-10%
fire-20%
cold80%
arcane-50%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove260%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable-0%
Village160%